In Anglia, a small shop sells rare magic and clockwork items, which don’t come cheap. I’ll add another random item to the list between each session.
Bloodthirsty Throwing Knives – Magic
Deals an extra +2 damage, for a total of Strength + d4 + 2.
Capsule of Greater Healing – Clockwork
Capsule of Metaphysical Dissonance – Clockwork
Opposed Clockwork vs Magic test. On success, the spell is destroyed.
Capsule of Shape Change – Clockwork
Transform into small animal – hawk, rabbit, cat, etc
Duration: 1min / 3 rounds
Gloves of Confidence – Clockwork
Ambidextrous: ignore -2 penalty for offhand
Steady hands: ignore unstable platform penalty (horseback, ship, etc)
Strong willed: +2 intimidation and taunt; +2 to resist tests of wills
Horn of Resistance – Clockwork
Skill: automatic (activation is still an action)
The heavy iron drinking horn produces a powerful, invigorating tonic.
Bestows raised Armor to the user, adding +4 to toughness.
Huckster’s Boots – Magic
Taken from the feet of a dead man, these boots bestow +3 Gambling.
Incredible Bounding Boots – Clockwork
Power Points: 15
These thick leather boots carry a complex series of cogs and springs in the heel. With practice and a touch of insanity, they allow the user to fly! Watch those miles zoom past, adventurers!
Large Shield of Bloodyminded Shielding – Clockwork
Cost: 5,100 gp
Arcane resistance: (+2 Armour against magic; -2 to cast on user, including friendly spells)
Adds +2 parry, for a total of +4
+2 armour against ranged attacks that hit
Mage Lord, Staff – Magic
Damage: Strength + d4
Mage Lord holds 10 power points, which can be used at any time for any spell. These points recharge at the rate of one every 15 minutes.
Mage Lord grants +3 to the spell casting ability.
Mage Lord boosts the magician’s rate of power point recharge, from one every hour to one every 15 minutes.
Mask of Scales – Magic
When worn, this slim silver mask instantly becomes wet, and smells of the ocean. It grants +2 to all swimming tests.
Medium Shield of Deliverance – Magic
+1 Parry, for a total of +2 Parry
+2 Armour against ranged attacks that hit.
Pike of Great Pain – Magic
Requires 2 hands
Deals an extra +2 damage, for a total of Strength + d8 +2.
Adds +3 to strike.
Potion of Enlightenment – Magic
Duration: 3 rounds
Raises Smarts by 1 step.
Scroll of Detect Arcana – Magic
With a successful cast, the user detects all spells and magic items being used in a battle.
Small Shield of Deliverance – Magic
Cost: 6,000 gp
Bestows +1 parry, for a total of +2 parry.
Vengeful Iron Ring – Magic
Cost: 7,000 gp
The wearer deals +2 damage on all melee attacks.
Vigilance – Magic
This legendary cavalry sabre shapes history with every drop of blood it sheds.
Deals +2 damage, for a total of Strength +d6 +2.
Bestows +1 to strike.
Improved first strike.
Wand of Draining – Magic
Cost: 7,500 gp
Skill: Shoot / Spellcasting
With a success, the target loses 1d6+1 power points. On a raise, the target loses 1d8+2.